Showing posts with label Locations. Show all posts
Showing posts with label Locations. Show all posts

Monday, February 13, 2023

The Lazy Cockatrice: Area-38: The Basement Storeroom

The Lazy Cockatrice (Hex 0203)

Area-38: The Basement Storeroom


Once part of the Ardin family crypt, this room and the hallway beside it were partitioned off when the tower was built, and the Dead relocated. The Ardins don't really like the space, it feels like it dishonours the Dead to them, and so it is sparse, holding mostly empty crates, a few rolled up rugs, and a tall harp that belonged to one of Gerald's great aunts.

Sunday, February 12, 2023

The Lazy Cockatrice: Area-37: The Ardin Family Crypt

 The Lazy Cockatrice (Hex 0203)

Area-37: The Crypt


The Ardin crypt once was much larger. The addition of the Tower Dungeon necessitated cutting it's size into less than half. The statue and sarcophaguses of Ector the Ardent stands front and center, while his eldest sons and grandsons remain in their sarcophagi. Most of the family's older remains were disposed of and their skulls placed in Ossuaries. Newer corpses were cremated and placed in urns instead.

While this was done at great expense by the Baron and attended by Confessors to ensure that the dignity of the Dead was respected (without needless 'superstition' or 'sentiment'), it was highly offensive to Gerald's family, and has led to a very cool relationship with the Baron and his House,

The dead inside are ill at ease, and a Confessor or faithful of Laren who steps in the tomb may find themselves cursed for their trouble. If the Baron's men were to attack the Inn, ghostly undead members of the house will surge out to attack any men under his banner.

The door to the Crypt is heavy, ironbound, and has a complex mechanical loch that must be opened by entering the correct combinations on three tumblers. Every member of the Ardin family memorizes these combinations.

Saturday, February 11, 2023

The Lazy Cockatrice: Area-36: The Basement

The Lazy Cockatrice (Hex 0203)

Area-36: The Basement 


The basement area serves as a workshop for the household. An apothecary's station that is good enough to serve as a laboratory since along the South wall. Thee are 24 unguents in various trays and drawers here. Seven bottles of Alchemist's Kiss (a cure for hangovers and fatigue) are kept here and sold to patrons who overindulged. A chafing dish in this lab diffuses an oil that repels rodents, which is lit for a few hours every week.

There is a carpentry table and a loom along the west wall, with sufficient tools to repair damaged furniture and prepare new linen and woolen cloth for curtains and blankets.

Cupboards with old, worn towels and cookware kept for emergencies, and a place for fresh bread to cool are kept along the West wall.


Friday, February 10, 2023

The Lazy Cockatrice: Area-35: The Brewery Cellar

 The Lazy Cockatrice (Hex 0203)

Area-35: The Brewery Cellar 


The brewery cellar of The Lazy Cockatrice contains enough beer stores to last them a little over a year of average custom. They have created a raised platform and left several gaffes and 10' poles for rolling casks into position under the hoist to raise the casks to the first floor.

The room at the north end of the cellar is heavy, barred, and has an excellent lock.

The South end of the cellar ramp up to the surface. That area has been boarded up and the hatch to the surface buried to prevent thieves and raiders from entering the Inn from below. Support beams have been added to ensure there are no cave-ins..

There is an abandoned gremlin nest in the debris from the collapsing ramp. It contains 37cu (sp), a tortoise shell hairpin (worth 17sil), a dagger, and a bag of jacks.

Thursday, February 9, 2023

The Lazy Cockatrice: Area-34: Hidden Shrine

The Lazy Cockatrice (Hex 0203)

Area-34: The Hidden Shrine


Although not illicit, worship of the gods is frowned on, and considered backward. Being an overtly religious person can get one barred from polite society in Tassia. This room was once meant to be a hidden chamber for the storage of valuables, but it's purpose has changed from generation to generation. At present it hides a shrine to Serra, the goddess of hearth and family, that is maintained by Iris Ardin. The shrine contains a ritual golden chalice (worth 350gp) sitting in the middle of an altar, along with an alabaster bowl (25gp) and golden candle sticks (50gp total) along with a shelf of not only holy books, but banned books of all sorts in Tassia.

The door can be opened by working a switch hidden in a candelabra in room 33, but locking the door from the inside disables the switch.

Sunday, February 5, 2023

Friday, February 3, 2023

The Lazy Cockatrice: Area-32: The Turret

 The Lazy Cockatrice (Hex 0203)

Area-32: Tower, Turret

The top of the tower sports a crenellated turret and a wooden corniced roof. After a bow and a lantern were lost in high winds, nothing is stored up here. The Wardens sometimes sit on stools up here to watch the road.

Thursday, February 2, 2023

The Lazy Cockatrice: Area-31: Tower, Third Floor

The Lazy Cockatrice (Hex 0203)

Area-31: Tower, Third Floor


Two arbalests are mounted here at the East and West arrow slits The angle here allows the Western arbalest to be fired over the gate at potential invaders on the road. A pair of shields and two footman's armor suits are kept here to arm Inn guests who may be pressed into service in an emergency.

The Lazy Cockatrice: Area-30: The Attic

The Lazy Cockatrice (Hex 0203)

Area-30: The Attic


The Attic of the lazy cockatrice creatures a hatch similar to the kind used in a hayloft. A rudimentary crane is used to raise buckets of water to keep the supply used by the dormitory fresh. This is generally a job of Aden (Area 29)

A large portion of the North end of the attic (A) that not taken up by the winch system is dedicated to creativity: Aden has a makeshift painting studio here where he spend his evening. It is also the home of a dollhouse made by Gerald's Great-grandfather that continues to be maintained, upgraded, and played with every generation.

The Southern half of the attic (B) is curtained off and used a a storage space for rickety bedframes, old chairs, bolts of cloth, tattered sheets, cracked mirrors, etc. Along with tools only required occasionally.

Sunday, January 29, 2023

The Lazy Cockatrice: Area-27: The Ardins' Master Bedroom

The Lazy Cockatrice (Hex 0203)

Area-21: The Ardins' Master Bedroom


The Ardins' master bedroom has a grand curtained bed, thick carpets an plush carpeting. A vanity here once belonged to the Queen of Tassia 200 years ago (might be worth 400sil to the right buyer.)

A fine cabinet contains chamber pots water jugs, linens and a scented oils, soap, and a wash bowl. A crossbow sits on a desk along with five bolts.

There is a safe in the corner containing the Inn:s current revenues (1,700 sil and 3,523cu along with scrolls of deed and titles.) The safe is exceptional quality, as is the lock on the door.

The Thief's Eye: It also includes an elvish magic ring set with a vitrified dwarf's eye.. If the wearer is blinded or blindfolded,  they can see through the eye on the gem, which has infravision to 60', and is immune to effects that blind it.

The safe also has a trap that fires a drugged dart. The safe includes 4 doses of the poison on the dart.

Deathtrap Lite Mechanics 

Dart Trap


Reliable. Bypassed with a concealed button on the bottom of the safe. A dart with a carefully preserved drug. Anyone opening the safe without first setting the bypass will be struck with the dart and must roll Sudden Violence modified by Strength or fall unconscious for 1d4 watches. It is armed by winding the springloaded launcher and lariat and closing the door

Disabling the Trap (Clock: 10)

  • Disable the Trigger in the Door: Only possible if the trap is not yet sprung. Sabotage modified by Intellect.

  • Open the Door and Dodge Simultaneously Sudden Violence modified by Agility -2

OSR Mechanics

Dart trap: A poison dart trap attacks anyone opening the safe without pushing a hidden bypass (discovered if the find traps roll is 15 points under the character's chance of success.) The target must Save vs, Poison or fall unconscious for 4d4 hors.

Saturday, January 28, 2023

The Lazy Cockatrice Area-26: The Ardin Children's Room

The Lazy Cockatrice (Hex 0203)

Area-26: The Ardin Children's Room


This room is the space for the Ardins' children. Katrinn and Iris sleep in closed alcove beds along the Southern wall. Harlan and Alan have more conventional beds. 

Friday, January 27, 2023

The Lazy Cockatrice: Area-25: The Ardins' Cloakroom

The Lazy Cockatrice (Hex 0203)

Area-21: The Ardins' Cloakroom


This room serves as a cloakroom for the Ardins and their rare personal guests. The stairwell down to the coachouse is well lit, and flanked by a chest-of-drawers to hold scarves, mittens, shawls, sahes, etc. Hooks line the walls to hold coats and cloaks.

The ornate double-doors to their living area taken from an old dwarvish ruin, and are incredibly durable., and a sophisticated loch. It also has a mechanical trap the Ardins arm in times of uncertainty. It rings a gong and drops a wire net (normally concealed by a disposable plaster frame) onto the heads of intruders. The net is attached to cables in the ceiling of Area 12. These hang 500 lbs of leaden weights that drop from Area 12's ceiling to bear victims to the ground. It can be armed and disarmed by a lever under the desk, and reset with a winch under the stairs in Area 12 ( spare plaster frames are kept in a crate in are 12.)

Deathtrap Lite Mechanics 

Net Trap


Reliable. Bypassed with a lever under the desk in Area 24. Reset by operating a winch in Area 12 and installing disposable plaster panels. Triggered by opening the door when the trap is armed. Bares everyone in Area 24 within 10ft. of the door to the floor and holds them with a wire rope and 500lbs of pressure.

Disabling the Trap (Clock: 20)


  • Jam the ConcealedWinches: Sabotage modified by strength.

  • Force up the Net: Mighty Deeds modified by Strength at -3

  • Cut the Net: Close combat modifiedby Agility (requires a sharp tool). , make an additional tinkeringtest modifiedby Intellector ruin the tool..

  • Disable the Trigger in the Door: Only possible if the trap is not yet sprung. Sabotage modified by Intellect.


OSR Mechanics

Net trap: If the door is opened, all characters within 10ft. of the door must Save vs. Paralysis or be pinned down and immobilized.  The net has AC 4 and 30hp.  It may be attacked with a one-handed bladed weapon. and requires that the wearer Saves vs. Death on each attack or the weapon used breaks. The net can be lifted using a crank in Area 24 or with a combined strength of 24.

Thursday, January 26, 2023

The Lazy Cockatrice: Area-24: The Ardins' Living Area

The Lazy Cockatrice (Hex 0203)

Area-24: The Ardin's Living Space


The Ardin's family living space sits above the coach house. A small kitchen includes an iron stove, utensils retired from use at the inn, and a barrel of Gerald's personal reserve on tap.

The dining area has an ancestral suit of plate mail that once belonged to Ector the Ardent. The magic sword Lumen sits on the mantelpiece, and a blessed shield hangs on the wall of the main living area.

A large writing desk sits in the archway between the dining room and the living room, which includes all the ledgers, documentation, and passed guest books of the Inn. Along with a family journal that has been passed from father to son noting the major changes and events around the Inn for over a century.

A bookshelf with an enviable library on venting, brewing, travel, humor, and other subjects of value to an innkeeper sit behind glass on a closing bookshelf, next to which is a rack of fine wines collected by Gerald and his father over the last few decades. That collection is easily worth 4,000 sil (gp).

The living room also includes a well used spinning wheel, and a cheese ball in which several rare and expensive cheeses are kept, which are only served to wealthy, aristocratic guests on special request.

Tuesday, January 24, 2023

The Lazy Cockatrice: Area-22: The Hayloft

The Lazy Cockatrice (Hex 0203)

Area-22: The Hayloft


The hayloft is well-stocked with hay harvested in a meadow behind the Inn. A couple of pitchforks, a scythe, a sickle, block and tack L e, and several hundred feet of twine can be found here.

The fading magical vibrations in the breezeway have attracted a handful (7) of magical monstrosities called feyspiders. These cat-sized spiders have gone unnoticed and so far have kept themselves fed on bats, barn owls, small birds, and the odd gremlin. The Inn personnel remain blissfully unaware of them.

Monday, January 23, 2023

The Lazy Cockatrice: Area-20: The Store-Room

The Lazy Cockatrice (Hex 0203)

Area-20: The Store Room

The Store Room on the second floor has supplies for the maintenance of the inn:

  • Hooded janterns ×4
  • 160 pints of lamp oil 
  • Chamber pots × 4
  • Bed warming pans ×3
  • Candles × 14
  • Flint and steel firestarter
  • Linens for 8 beds
  • 2 spare feather pillows
  • 5 spools of yarn
  • 3 spooks of thread
  • 109' of twine
  • Various needles pincushion and thimbles for sewing & knitting
  • Sewing dummy
  • Spare steel mirror
  • Mop, broom  and bucket

Sunday, January 22, 2023

The Lazy Cockatrice Area-21: Breezeway

 The Lazy Cockatrice (Hex 0203)

Area-21: The Breezeway


The breezeway bridges the gap between the stables and the Inn. The rafters of the breezeway contain seven Goblin skulls painted with Arcane runes. A thin frame of painted cloth hides them from sight.

These are meant to ward off curses and other dark magic from the Inn. They even did so for awhile, but the God of Retribution to which they were consecrated fell as a result of the Great Confession. His magic no longer fuels the skulls, which remain only a grim and forgotten curiosity.

The doors here are locked most of the time. Only members of the Holder family: Dell, Rollo, and Tamra.

Saturday, January 21, 2023

The Lazy Cockatice: Area-23: The Holdur Residence

The Lazy Cockatrice (Hex 0203)

Area-23: The Holdur Residence


This furnished apartment has been the traditional home of the Holder family (the spelling has shifted from what is imprinted om a bronze door-plate. 

Aside from a selection of dishes, cooking supplies, a warm hearth, and the items needed to attend it, the Holders keep a crossbow for hunting here. A small bed is used by both Rollo and Dell at different times of the day (although Rollo often sleeps on a bedroll in the smithy.

Rollo and Dell's mother, Tamra lives in the curtained partition in the Southeastern corner of the room. While she is only in  her fifties, she has had several life-threatening illnesses that have left her feeble and crippled her right leg. She is content to have visitors from the Ardins and remain in her apartment most of the time, only rarely taking meals in the common room. Tamra does much of the knitting, sewing, and crocheting needed by the inn. Dell dotes on her when he is not serving as the inn's hunter and watchman.

The Lazy Cockatrice: Area-19: Tower, Second Floor

 The Lazy Cockatrice (Hex 0203)

Area-19: The Tower, Second Floor

The Second Floor of the tower is full of barrels of beer, rainwater, and crates of hard tack, dried fruit, nuts, root vegetables, and coal 

Part of these supplies are there to meet the Baron's requirement that the Inn provide enough iron rations to feed two Road Wardens for two months. But, as most of the room is being used for storage, Gerald just turned it into a secondary storeroom in general. The Wardens ignore this so long as access to the stairs and arrow slits are not blocked.

Two short bows are kept here by the Wardens in case of invasion along with 120 arrows. Gerald has stashed two crossbows and 40 quarrels here in case he needs to assist in the defense of his Inn.

An unassuming chest in the tower contains toll revenues collected by the Wardens to be passed to tax collectors on regular dates. It currently contains 509sil (go).

The door to the second floor corridor is heavy and iron bound with a strong lock. Gerald, the Road Wardens and Almo have keys.

Friday, January 20, 2023

The Lazy Cockatrice Area-18: The Group Suites

The Lazy Cockatrice (Hex 0203)

Area-18: The Group Suites


These larger rooms all have either a queen-sized bed (B) and two twin beds, or three twin beds (A and C). They are meant to house families, wagon teams, or other comapnies travelling in small groups. They also have a desk, chair, and enough bedwarmers and chamber pots to accomodate the occupants, as well as a mirror and lantern. Most of the nightstands have additional candles and flint & steel firelighters. ink and quills are available on request.

Room A

Boom A is unoccupied, and is available for 15cu (sp) per night for up to three people, and an additiona 5cu for each person past the third.

Room B

Room B is currently being occupied by Bors, a peddlar with a keen mind and quick wit, along with Armon, his personal bodyguard, and Vannah, a sullen-faced indentured servant who maintains his camp and mules. He owns the cart full of spirits and alchemical supplies in the Lower Coachouse (Area 10). Bors intentionally keeps little of value on his person except a glass-lined bronze bottle of fine dwarven whiskey (120 years old)  worth 150sil (gp) even with the conents drank, the elaborate dwarven bottle is worth 65 sil (gp), a pislot with four shots, a silver dagger, and a purse with 67sil (gp). Armon has a coachmen's musket, 7 shot, a messer, a suit of gambeson, and a warhammer.

What Bors Wants

  • To get filthy rich selling luxury items like rare liquors.
  • To get off the road and spend a few weeks luxuriating in his seasied home.
  • To hobnob wealthy and influential people.

What Bors Does Not Want

  • Complications! He can't stand wasting energy on distractions.
  • To deal with or upset Lady Aria, her connections could mean offense to her could cost him business.
  • To sgive up anything without recompense.

What Else?

  • Bors has a wicked, sometimes crass sense of humor. He knows how to ingratiate himself with a laugh.
  • Bors regularly travels up and down the North Road, and sells spirits to the inns up and down the road. the Lazy Cockatrice is a regular customer, and Gerald a friend.
  • Bors is a creature of comfort: his clothing is warm and cozy, his seat on his cart cushioned. he carries a favourite cup, kettle, tea, and pot of honey. he smokes a pipe with expensive tobacco.

Room C

Room C is occupied by a group of mourners Bannoc, his wife Kate, his son Wayne, Wayne's wife Mari, and Bannoc's brother who is also named Wayne (teasingly called Wayne the Bald). who are heading to the. They are disciples of Ajor, a god of Mercy, Salvation, and Compassion. They see the abandoment of the gods as a tragedy. Bannoc has some minor magical talents he attributes to his faith.

If playing Deathtrap Lite, bannoc is a Master of Perform Cantrip and Trained in Analyze Dweomer. In an OSR game he is a 1st level Cleric.

Thursday, January 19, 2023

The Lazy Cockatrice: Area-17: The Brewery Hoist

The Lazy Cockatrice (Hex 0203)

Area-17: The Brewery Hoist


This was once a pair of additional luxury suites similar to the knight's suite... however, the brewery below occasionally created fumes that made guests ill, making the rooms only usable part time. During renovations a when Gerald's father ran the inn, the walls were knocked out, plaster stripped from the walls, and extra windows added for ventilation. A trapdoor to the beer cellar was added to the brewery, and a massive hoisting system was placed in this room to allow beer barrels to be lifted directly from the cellar to the double-doors of the common room.

This let them remove an old back door to the brewery and a cellar hatch that both allowed goblins to invade the inn.

The machinery here is loud, and only used in the day.