Friday, January 27, 2023

The Lazy Cockatrice: Area-25: The Ardins' Cloakroom

The Lazy Cockatrice (Hex 0203)

Area-21: The Ardins' Cloakroom


This room serves as a cloakroom for the Ardins and their rare personal guests. The stairwell down to the coachouse is well lit, and flanked by a chest-of-drawers to hold scarves, mittens, shawls, sahes, etc. Hooks line the walls to hold coats and cloaks.

The ornate double-doors to their living area taken from an old dwarvish ruin, and are incredibly durable., and a sophisticated loch. It also has a mechanical trap the Ardins arm in times of uncertainty. It rings a gong and drops a wire net (normally concealed by a disposable plaster frame) onto the heads of intruders. The net is attached to cables in the ceiling of Area 12. These hang 500 lbs of leaden weights that drop from Area 12's ceiling to bear victims to the ground. It can be armed and disarmed by a lever under the desk, and reset with a winch under the stairs in Area 12 ( spare plaster frames are kept in a crate in are 12.)

Deathtrap Lite Mechanics 

Net Trap


Reliable. Bypassed with a lever under the desk in Area 24. Reset by operating a winch in Area 12 and installing disposable plaster panels. Triggered by opening the door when the trap is armed. Bares everyone in Area 24 within 10ft. of the door to the floor and holds them with a wire rope and 500lbs of pressure.

Disabling the Trap (Clock: 20)


  • Jam the ConcealedWinches: Sabotage modified by strength.

  • Force up the Net: Mighty Deeds modified by Strength at -3

  • Cut the Net: Close combat modifiedby Agility (requires a sharp tool). , make an additional tinkeringtest modifiedby Intellector ruin the tool..

  • Disable the Trigger in the Door: Only possible if the trap is not yet sprung. Sabotage modified by Intellect.


OSR Mechanics

Net trap: If the door is opened, all characters within 10ft. of the door must Save vs. Paralysis or be pinned down and immobilized.  The net has AC 4 and 30hp.  It may be attacked with a one-handed bladed weapon. and requires that the wearer Saves vs. Death on each attack or the weapon used breaks. The net can be lifted using a crank in Area 24 or with a combined strength of 24.

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