The Lazy Cockatrice (Hex 0203)
Area-3: The Common Room
The Common room of The Lazy Cockatrice is a warm inviting area with a dozen tables and seating for 41 people. Some or the tables have trays for dice games, and several decks of battered playing cards sit on the counter. The hearth at the North end of the room is never allowed to go out.
The Inn's daily takings and some petty cash are kept in a locked box under the bar. Almo, Gerald, and Magda (Area 5) all have keys. It is usually 4d10+40 spcu (sp) and 2d20 +20 sil (gp). Some of the wines and spirits on the shelves are valuable, roll 1d10 for the number of rare stock items on the shelf and 3d6 each for their value in sil (gp).
Common Room Staff
While the common room is open the bar is always tended here by Gerald Ardin, Patriarch of the Ardin family. He is a no-nonsense innkeeper who is quick to eject troublemakers. A loaded crossbow is kept behind the bar on a shelf.
Also behind the bar is Almo Ardin, Gerald's aging uncle. Almo naps on and off on a stool behind the bar much of the day, waking to help out as needed. At night he stays up by the fire and whittles or paints toys to keep awake should an emergency or latecomer arrive. Almo was a dagger-throwing champion in his youth and still has a keen eye.
Harlan Ardin, Gerald's son is also on hand during the daylight hours to wait tables, bus goods, amd serve as a porter. Harlan us a decent gambler and fancies himself a ladies' man. He often hangs out after his working shift to carouse. He is a smooth talker and good at any game requiring bluffing. But while he is lucky in cards, he is not so great at actually wooing the ladies.
Randin is a minstrel who travels far and wide sharing news, performing for money, an poaching when those do not pay. He lives with his only son in a Caravan, which is currently parked outside to the south of the Carrige House. He has a one-month bargain to provide musi in the common room for three sets a day.
Jaq is the son of the minstrel Randin. He has picked up the job of scrubbing tables, carrying drinks for soldiers, and tending the fire (usually Almo's jobs) for a few extra copper to help support his father.
Common Room Guests
Guest NPCs will be developed over time. Once a cast of NPC characters has been developed, a table to determine who is hanging out in the common room will be added.
Deathtrap Lite Mechanics
Gerald Ardin
HD 2 Arm +0 Dam 1d4 ×1 CLOSE or 1d8 x1 FAR
Mor: 0 AL +1; Stength+1; Charisma +1
Close Combat: Trained; Ranged Combat: Trained
Etiquette: Trained; Alchemy: Trained; Brewing: Master
This inn is my home, the legacy of my forefathers, and the livelihood of my family. I will make it work. It's survived hard times before.
Gerald is a red-nosed man with thick arms, a beer belly, and a waxed graying mustache. He is chatty, cheerful, and fussy about the cleanliness and comfort of his Inn.
What Gerald Wants
- To make the Inn safer.
- To keep The Lazy Cockatrice's reputation for warm hospitality, no matter how bad it gets.
- To live to see better days,
What He Doesn't Want
- To leave the Inn unprotected.
- To miss feeding the hermit Aarden Dale.
- To put up with Shenanigans in his Inn.
What Else?
- Gerald is hoping to find a good match for Harlan.
- He Doesn't much care for Randin, but has taken a shine to Jaq, and would love to offer the boy a job and place to stay instead of bring on the road.
- Gerald will immediately take a shine to anyone who compliments the House Beers.
Almo Ardin
HD 4 Arm -1 Dam 1d4 ×1 CLOSE or 1d10 x1 FAR
Mor: +1 AL +2; Stength-2; Agility -1
Ranged Combat: Master
Etiquette: Expert; Brewing: Expert
My nephew has made a fine home for my dotage. I'm not much good to him anymore, except as a pair of eyes, and a few words. But I'll do my damndest to see this family safe.
Almo is a feeble old man with drooping eyebrows and whiskers that hide most of his wrinkled and casework face. He eats little, and rarely sleeps at night, making him the perfect night concierge for the inn. A lethal champion dart-thrower, he does am exceptional 1d10 damage with a barrage of throwing knives, which he can manage for times before running out of secreted blades.
OSR Mechanics
Gerald Ardin: AC 9; HD 2; Atk: dagger (1d4) or light crossbow (2d4) ThAC0: 19; SV: F2; Mov: 120' (40'); AL: L; ML: 7; Int 11; XP: 20
Almo Ardin: AC 11; HD 4-4 (11hp); Atk: dagger (1d4) or darts ×3 (1d3) ThAC0: 17; SV: F4; Mov: 90' (30'); AL: L; ML: 8; Int 13; XP: 80
Attacks with daggers and darts at +2
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