Wednesday, January 18, 2023

The Lazy Cockatrice: Area-16: The Knight's Suite

 The Lazy Cockatrice (Hex 0203)

Area-16: The Knight's Suite


Named the Knight's Suite because it was the room claimed by Ector the Ardent for several years until the coach house was built, it is the third luxury suite on the second floor. It has a cushy bed, comfortable chaise, and wardrobe. It also has the usual accouterments of a nightstand with candles and a fire-lighter, a coal bedwarmer, and chamber pot.

The current occupant is Doctor Edouard Lorent, a young academic, surgeon, and magician who has recently completed his studies at the University of Varnic. He has taken up long-term residency at the Inn while he studies the magical remnants of old Faerie trods. He is a probationary member of the Silver Lancet.

Deathtrap Lite Mechanics 

Dr. Edouard Lorent


HD 1 Arm +0 Dam 1d6 ×1 CLOSE, 1d8 x1 FAR

Mor: +0 AL +0; Intellect: +2

Alchemy: Trained; Recall Arcane Lore: Expert

Medicine: Trained Perform Cantrip: Expert

Analyze Dweomer: Expert Weave a Spell: Trained


We have lost so much. Our magic, our knowledge could be so much greater still, if we could only find the courage to go -- out there. I, for one, am weary of the Ivory Tower.


Edouard Lorent carries a pistol, 8 rounds of powder and shot, a silver lancet, a portable alchemy lab, a medical kit, ink, quill, and a journal. At any time he has 1d8 drams of reagents. He wears a set of goggles and a respiratory mask. He is paid a week in advance, but only has 15sil left to his name.

  • Old School Magic: If you are using Old-School Magic, Dr. Lore5 knows the following spells: 1st level: Vitalize, Sanctum, and Conjure Servitor
  • Simple Spells: If you are using simple spells, he knows vision, comprehend, and fog cloud.
  • Free-Form Magic: If you are using free form magic, Dr. Lorent prefers spells tgat befuddle and bewilder, and prefers not to inflictharm if he can help it..

What Dr. Lorent Wants

  • To gather artifacts of lost Fey Magic.
  • To prove that there is still much to be learned in the ruins of the Old World.
  • To prove spellcraft still has an important place in the world of technology.

What He Does Not Want

  • To kill living things.
  • To go out there without protection. 

  • To return to the University empty-handed.

What Else?

  • He ha heard rumors of an unspoiled Elven tower in the woods that he hopes to explore.
  • He needs to hire someone to help him explore, but is running out of coin. He may try to hire the PCs to help him for shares.
  • He has a crush on Katrinn Ardin, but finds himself tongue-tied around attractive women.

Old-School Mechanics 

Dr. Edouard Lorent: AC 9; HD 1; Atk: silver dagger (1d4) or Pistol (1d8); SA: Spells; SV: MU 1; Mov: 120' (30'); AL N; ML: 8; Int 16; XP: 25; TT: -

Spells: Dr. Lorent casts spells as 1st level Magic Users. He has the following spell prepared: unseen servant; he also has fog cloud and phantasmal force in his spellbook.

Equipment: Silver Dagger, Pistol, Powder horn, 8 powder charges, 8 pistol bullets, spellbook, mask, goggles, first aid kit, healers kit, ink, quill, journal, 15gp

A version of Dr. Edouard Lorent may later be developed as a pre-generated Mage PC .

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